The MacScouter's Big Book of Games, Volume 2 -- Older Scouts
Compiled by Gary Hendra and Gary Yerkes
The MacScouter's Big Book of Games is intended to be used by Scouters and Guiders around the world to further your programs, and bring fun into your Dens and Packs. This Volume 2: Games for Older Scouts is intended for older boys and girls, but it is impossible to draw a line and say you cannot use these games for boys and girls younger than this. In fact, there is some overlap with Volume 1: Games for Younger Scouts.
The material here has been gathered from many sources, most of which are Cub Scout, Beaver Scout or Boy Scout related, thus the language used within the games. I believe that most games are suitable for Girl Guides, Girl Scouts, Campfire Boys and Girls, and indeed any group of young people. There are over 650 games in the Big Book, divided into many different categories.
The MacScouter's Big Book of Games has been compiled from a wide variety of sources. It started with the Scouts-L Games FAQ. Then, we combined the Indian Nations 1994 Powwow Book games, with other Powwow Book games, games from Australia, and individual games from many people. Our sincere thanks to Jim Speirs, Merl Whitebook and a long cast of characters for contributing to this volume.
Please note that all of the material contained herein has been provided by others, or has been compiled from material on World Wide Web sites. It is not my intent to incorporate any copyrighted material in this document. It is brought to my attention that any material contained here is copyrighted, and that copyright states that the material is not to be reproduced, I will immediately remove it from the electronic document and from the WWW site.
Games Are --
- Lessons without teachers
- Body builders
- Mind stretchers
- Friend makers
- Building blocks
- Most of all games are
Through Games, A Scout
- Learns new skills
- Develops new interests
- Learns to follow the
- Learns fair play
- Learns to wait his or
- Is taught respect for
the rights of others
Scouts like games in which
there is a sizable element of luck. They do not require prizes, nor do
they seem to worry if the game is not finished. They like games which
restart almost automatically, so that everyone is given a new chance.
Scouts like games whereby they gain the reassurance that comes with repetition.
Remember, the success of
a game period depends greatly upon leadership. A leader can challenge
and persuade the shy Scout and channel the energy of the "showoff", making
meetings fun for all.
Choosing A Game:
- Know and understand
- Be prepared to teach
- Take into consideration:
Abilities of the participants
* KISMIF - Keep it simple make it fun. Give it full attention; practice
to make it work; then evaluate to make sure it is right.
Suggestions For Conducting
- Know the game well and
the area needed before teaching it. Have all the necessary equipment
- Remove all possible
hazards from the game area.
- Have the full attention
of the group before trying to explain the rules of the game.
- To introduce the game,
name it, demonstrate it, ask for questions, then start it.
- Always insist on fair
- If a game is going badly,
stop it, explain it again, then try the game once more.
- Play, but don't overplay
a game. A successful game will be more in demand if it is stopped while
it is still being enjoyed.
- Be alert to overexertion.
REMEMBER IN ANY GAME YOU
KEEP IT SIMPLE, MAKE IT FUN AND MAKE IT SAFE.